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Planet Creator for Unreal - Update 2021 - WIP

For the next update of the Planet Creator I put a lot of effort into the clouds: rendering ultra high resolution textures and projected shadows, while keeping the shader as light as possible for the gpu, was my primary goal in this project. Gimp was extremely useful in subdividing and assembling the cloud images into multiple textures. I am planning to use also blender for the clouds in the future.
These images are taken in Unreal and have no filters applied, nor color correction.